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Post by SnowDog on May 21, 2017 23:45:02 GMT
Post your full character application here for a moderator or admin to oversee and approve of. Do not post for your character until the application is approved but the staff.
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Post by Lord Silliness on May 22, 2017 0:18:48 GMT
Name: Mace WinduRace: Human (Korun) Gender: Male Height: 1.92m (6.3ft) Weight: 84kg (185.2lbs) Profession: Jedi Counsellor Allegiance: Jedi Notable Eras: Clone Wars (& before) Description: A master of the light side of the force, former pupil of Yoda, knowledgable of political issues and the relations pertaining to the Jedi cause. History: "Mace Windu is a male Korun Human Jedi Master of legendary status who was the Master of the Order in the days leading up to the Battle of Geonosis, after which he gave the title to Grand Master Yoda. Hailing from the world of Haruun Kal, Mace Windu served as one of the last members of the Jedi High Council before the Great Jedi Purge. Serving on the Council, Windu was often regarded as second only to the Grand Master Yoda, though Windu was eight centuries Yoda's junior. Windu's wisdom and power were considered legendary by many, as were the weight of his words. "Trained as a Jedi Guardian, Windu was considered to be one of the best swordsmen in the history of the Jedi Order and had created the modern seventh form of lightsaber combat, Vaapad along with fellow Jedi Sora Bulq. He was the only practitioner of the form who did not fall to the dark side. Windu served the Jedi Order his entire life, training several Jedi, including Depa Billaba and Echuu Shen-Jon.” [From starwars.wikia.com] Currently in this story, Master Mace Windu serves as one of the Jedi Counsel. Personality: Wise, yet strict. Also stern with rebellious Jedi. Skills/Abilities: Master of the light side of the force. Highly skilled swordsman. Strengths/Weaknesses: Highly knowledgable of political and Jedi matters. Sometimes his strictness to the Jedi code make his decisions seem rather curt however, and may result in some inexperienced Jedi feeling confused. Devices: A lightsaber with an amethyst blade. Sample Post: The force was unbalanced. The Jedi High Council sensed it. They could sense the dark side of the force within the senate. A strange thing to be sure was that one within the senate would be of the Sith of old, or even a Sith lord. Yes the force was strong in the political power, and it felt, wrong… Master Mace Windu called a meeting for the Jedi Council. This strange surge in the force was to be discussed, and considered with great caution. “Jedi Counsel, as most of you may know, there has been a strange feeling of dread within the senate. Master Yoda has confirmed the same feeling to me as I have have sensed, and we have called you all here to discuss this probable issue within the political power.” Master Windu paused for the others in the meeting to confirm this, and then he continued, “Jedi Knight Anakin Skywalker is; as you all know; has been talking to Senator Palpatine lately in private, and…” Windu paused, and then continued, “I sense a feeling of confusion within the young Jedi.” After Master Windu finished his introduction in the meeting, he then began the discussion itself, “Firstly, we shall discuss the possibility of a Sith in the senate. Then, we shall briefly discuss young Anakin Skywalker afterwards. Any thoughts on this surge of potential darkness?” It was true that the senate had rule over most cases in the system. However, the senate was not to control the Jedi Council. Jedi were to only be influenced by Jedi, and Master Windu intended for it to stay that way for as long as he fought. And believe him, he will fight his hardest. [OOC: Sample adapted from Star Wars episode 3 because of the lack of a Clone Wars story having begun as of yet. Kept short due to not wanting to add too many plot points. Will elaborate on his character more if necessary in the sample post or history.]
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Post by Hawk Dewfort on Jun 5, 2018 20:11:20 GMT
Name: Hawk Dewfort Race: Human Gender: Male Height:1.8 m (5'11) Weight: 158 kg with implants and life support, (350 lbs) Profession: Free Trader Allegiance: Independent Notable Eras: Rise of the Empire/Rebellion Description: A free trader on the outskirts of the Galaxy, Hawk Dewfort doesn't like to talk too much about his history, but if pushed will notice that he made some poor business decisions in the past and went into significant debt to survive it. As of now he is more machine now than man following his "indiscretion" with the Black Sun. Whether it was a deal gone bad or just getting in between two operatives, the life support technology that keeps him alive has also put him into a significant amount of debt to "That Green Bastard." Whether or not the Green Bastard is the one who put him in position to need the equipment in the first place isn't something he's been keen to verify, but a chunk of his money seems to be going somewhere or other in a non-disclosed account after every trade. The equipment is jury rigged, but the core of the cybernetics appear to be somewhat more advanced than what one would think, with various patches of pseudo-skin and real skin to make up for whatever was done to him. His face and head is almost entirely covered with a few patches of dark skin visible, the full chest rig that keeps him breathing gives a constant low background hiss that is audible whenever he enters the room. Most of the equipment has a variety of colors, and he tends to wear a large duster and hat to cover most of it up if possible. History: Hawk Dewfort doesn't talk a lot about his past, although if you get enough Death Sticks into him (since he doesn't drink or eat anymore in public because of the rebreather), he's somewhat more gregarious, and would let you know he was born on Jaguada, somewhere on the outer rim in the outskirts of the only city of the only planet in a system "on the ass end of nowhere." He'd be quicker to admit that he probably was really born somewhere along the spacing lanes of the outer Rim, although the details of that chronology aren't exactly consistent or pertinent to the man. "I don't like to live in the past" he'd often tell you. He's got a scavvers eye for old tech, and somewhere along the line he got an old ship that appears to mostly be a YG-4210, although with the modifications in the 200 year old thing it can be hard to tell. He calls it the Dianoga, after the trash monster. It fits about as well as anything. Personality: Circumspect, focused on profit, Hawk seems to have a chip on his shoulder that he likes to keep buried underneith. Fiercely independent, he doesn't like large organizations, he doesn't like long term contracts, and he doesn't like being tied down. When he hires crew he offers venture shares or credit payment, options for renewal are ongoing, but he's more than willing to cut and run at any point in time. He tends to guarded, as if he doesn't like to share a lot about himself, but he can be pleasant when you get to know him or if he wants something. For the most part, he tends to want to avoid violence when possible, talking his way out of problems, and seems to regret consigning others to die. He doesn't like Republic Entanglements, tending to like to avoid the interference of big government. He's not too keen on entanglements with Black Sun or the Hutt's either, and if possible he likes to play the larger groups against eachother to keep himself out of trouble, trading with smaller organizations or independent traders. He knows enough of them out there that he can usually get a good deal, and while he's a harsh negotiator, he often is willing to cut a slack to smaller traders who have done well by him in the past. Skills/Abilities: Hawk speaks a large number of languages, as required by any Free Trader on the outer rim. He doesn't shoot much, but when required he is a crack shot with almost inhuman aim, although he claims part of that is the cybernetics. He's pretty good in a bar brawl too, although part of that is due to the enhanced strength that comes with the robotic components. Skilled pilot - While not the best pilot out there, and while he has a bit of trouble with quick hyperspace calculations, he's competent enough as a free trader, although he likes to hire out pilots Scavenger - He's got a good eye for profit and trade and can usually find old technology in derelicts or hidden places, dismantling it and jury rigging it into something workable. He's a competent droid repairman too, although in terms of engineering he tends to hire out those who are better than him at the work. Trader - A skilled negotiator, he has a significant network of people he knows on the outer rim. He's been trading for years, and people seem to know him and while he's not always well liked, he's known for keeping to his deals and being fair. He calls it long term cultivation, and he understands the importance of maintaining his network of suppliers, informants and traders. Hodge-Podge knowledge - He knows a lot of random information about the outer rim, just part of travelling and hiding about in the long run. While he tends not to smuggle much anymore, he is more than willing to say he's done his share of smuggling and knows his way about it. Strengths/Weaknesses: Cybernetic life support. Hawk is never seen without his life support equipment, a full helmet and face mask and chest guard. His limbs he keeps covered for the most part because he will say they are entirely robotic, although he has bits of flesh visible here and there, some of it is pseudoskin, and some of it original, he tends to keep it as covered as possible, and appears embarrassed by it. He is unable to sleep confortably outside of a life support chamber in his quarters on the ship, and states he only eats inside it because it is one of the few places he can actually remove his mask to do so. Without the mask and chest guard he is unable to breathe, maintain a heartbeat or basic detectable life support. He requires a rather consistent supply of Bacta to keep further degeneration from occurring. Because of the extent of his injuries, Hawk has almost no sense of touch or feeling and limited sense of smell or taste, although he can smell some things through modifications in the rebreather. Hawk also likes to maintain a death stick addiction, although he says it is largely because of the pain, and he notes it's one of the few ways to really dull it. Hawk also owes a certain amount of money to an unknown "Green Bastard" which he would very much like to pay off and is working towards over time. Who this "green bastard" is or how much is owed is a touchy subject for him, however he consistently pays a portion of every venture and a pre-determined sum into an unmarked central account whenever in port of call. He has enhanced strength and faster than human reflexes due to the cybernetics, however, suggesting that at one point they were military, and some of the chassis of them resemble some sort of old battle-droid functionality. As he is the only one who does maintenance and tweaking of them, their exact nature, quality and status are unknown. The goggles on the face-mask also allow him to make up for some of his lost senses by allowing for certain readings outside of the normal visible spectrum and allowing him to see in almost pitch darkness, although the stealth advantages of that are somewhat offset by the sound of his rebreather. Devices: An old jury rigged and beat up ship that appears to mostly be a YG-4210 that he calls the Dianoga, after the trash monster. Somewhere on the ship the name "Obsidian Ascendant" appears, although it's long scratched out. Modified passenger quarters allow for a larger crew, and the ship can fly 14 people comfortably for prolonged periods of time, with an additional 12 flyable if double berthing is used. More can be carried if the 10 ton cargo hold is converted for passenger use. There are various hidden compartments on the ship for smuggling, although they are often used for extra storage at this point. External attachable clamps allow the freighter to carry larger freight holds on the outside of the ship for milk-runs. The ship itself has been modified to have extra weapons and a faster engine than stock, taking from newer salvaged ships. The specific modifications of the ships will be outlined elsewhere to allow for the rest of the crew to actually be able to help build the damned thing. Hawk has an old HM heavy Blaster with Ascension Gun modification to allow for grappling. While his hat and duster are simple and have many pockets, the life support technology that surrounds him is made primarily of Durasteel allows him to take a lot of damage in hand to hand combat and gunfights, although it's of more limited resistance to vibroblades or lightsabers, not that he's seen a lot of the latter as of late. Sample Post:
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Post by Gavriel Girard on Jun 5, 2018 21:41:16 GMT
Name: Dr. Gavriel Girard Race: Human Gender: Male Height: 6’1ft Weight: 175 lbs Profession: Surgeon Allegiance: Formerly Empire, currently independent. Notable Eras: Rise of the Empire/Rebellion Description: There’s a look to Gavriel that betrays his background before his mouth does, a regal superiority born from class and sharpened by a life in the military. Distant looks, eyes like pools streaked with blood, gaunt facial features courtesy of late nights both in and out of the office tinted with contempt in the form of unshaven cheeks. Touches of grey weave through his hair, hinting at the appearance of a man one can imagine was once foolishly believed to be little more than looks. His stance and movements are orderly and internalised, a child to be seen and not heard, a stillness most consider a contradiction for his personality. You can see the shadow of the man in the clothes he clings to for a life now gone, threadbare coats from a society behind him, rolled sleeves and scuffed shoes, waistcoats stained with whatever you prefer to believe. History: Traditionally speaking, the position as fourth child in a landed gentry family is a mix bag of otherwise personal freedom with the addition of a societal scorn not placed on the older siblings. Gavriel Girard was no different, the youngest son of Lord Selvator and Lady Mariel Girard, bearing the name of one of the twenty three great houses of the planet Alderaan. A mid level family with a home in the snow capped Kaamos Territory, their influence under the Republic had waned through the generations preceding as the Organas began to capitalise the political realm. An emotionally stunted father, angry at prestige beyond his grasp coupled with a mother married into a family beyond her birth wealth too content to care spawned a divided house large enough for a young boy to hide for days on end. By the time he was a young boy, Gavriel already understood his position in the family, to cling to his older two brothers without pulling them down: the eldest already a profitable banker and heir to the fortune, the second a newly christened diplomat for the Republic Diplomacy Corp - killed in the first year of the later war and a sister ready to be sold for house allegiance. Once he reached it maturity it was obvious only to Gavriel that his family’s ignorance had afforded him a lack of responsibility to maintain the lineage, an allowance to indulge an intellect he clearly didn’t inherit. At the age of twenty he left Alderaan for the First Republic Medical Academy on Coruscant to study medicine, an opportunity for expression frowned on earlier in his life born from a desire to leave behind his family’s skeletons. A brilliant potential hampered only by an attitude would find its way into most of his module reports as the young man found himself developing numerous habits neither academic or polite including sabaac and spice. Graduating second in his class, dreams of moving to a more respected hospital on the capital faded with the outbreak of the Clone Wars, a conflict that offered Gavriel the reckless opportunity to prove his skills beyond comparison in the field. Whatever foolish misconceptions he had about the honours of war died with the first blood splattered clone on his operating table, his shaking hands reaching for whatever liquid courage it could find. Three years of hostile service in the name of the Republic left him a bitter man, with each deployment the same old faces to see die all over again. Standing in a thaw covered tent on Mygeeto as the war came to a close, Girard couldn’t remember a life without a uniform to hide behind. Unlike most of his contemporaries he chose to remain enlisted in the newly formed Imperial Surgical Corp, moving to whatever encamped army was chosen to put down the occasional rebellion. Separatists or natives, clone or stormtrooper, by this point caring was a state he couldn’t afford. However by this point it became obvious to his superiors the addictions born from years of front line action and the subsequent depravity of an addict in a position of power, as they found him stealing medical equipment to pay off debts on Nar Shaddaa. Escape from whatever punishment was in his future came during the escort back to the military base, when the criminials from earlier decided to ambush their vehicle, allowing Gavriel to slip into the hustle of the seedy metropolis, a man who’d thrown away his worth. You can’t walk a street on that planet without finding some soul in need in a blaster wound to be healed or a vibroblade slash to mend, if the coin was right. And these days, Gavriel really didn’t care who asked for his steady hand. Personality: Gavriel has more than a few theories on regret. All of which he chooses to keep to himself out of a belief in the virtues of silent vice and because your opinion wouldn’t offer anything he hadn’t already asked himself. A product of a household so self involved in their political manoeuvres that they forgot that family shouldn’t be used in the same sentence as manipulation, clinging onto a world of traditions that had bled out generations before their time, Gavriel has grown to become his worst own enemy. Driven by a desire to break with his past in whatever presented itself as the most dramatic and inflammatory option, this self destructive lifestyle would justify the contradicting necessity of working for the Empire by day and the devil may care attitude of his nightly passions. At the heart of it he wanted to be caught, he wanted the world to see his fallibility and weaknesses as his greatest act of insubordination. Now he’s little more than the only thing he’s good at, the medical work he prides himself on, the only thing he’s done that doesn’t truly turn his stomach. This attitude has left him in a particularly uncaring and vulnerable position as a man who has nothing to live for yet hasn’t found anything worth ending it all for. Skills/Abilities: Genius Intellect: Like all those blessed with intelligence, Gavriel is smart enough to know it doesn’t equate to any sense of happiness. Be that as it may and in spite at all of his attempts to drown it in something, his mind has the potential to be a leading light in his field with only the rest of his body not allowing it. If you ask him he chose to not be the top of his class in medical school, that he chose for the grimiest position in the army over a research position, that circumstance alone has robbed the galaxy of his intellect. Extensive Medical Knowledge: From Direllian Plague to Mon Calamari Nerveshock, there’s little about the field of medicine and the wider world of biology that he doesn’t have a deep understanding of. Training at the Republics finest medical college prepared him for serving in the worst medical conditions imaginable, work which saw him grapple with simple shrapnel removal all the way to planet wide chemical attacks by enemy forces. If you have something that needs fixed, a cough that won’t go away or a knife in your back, he’ll know how to deal with it. Basic Military Training: All recruits have to go through the same basic training, learning of weapons and their maintenance and the structures and lifestyles of army life. Therefore Gavriel has some hand to hand combat experience and knows his way around a blaster and how to keep it clean just in case. Not since the war has he had as much use for these skills as he had living on the jewel of Nal Hutta. Strengths/Weaknesses: Depending on your views of alcohol it can seen as either a positive or negative but life in the military and a subsequent fall from grace has left Gavriel with a drinking problem that now largely dominates his social life and sometimes his professional one. There’s no denying he’s an addict of more than just the occasional bottle, perks of having the Dr before your name means no one asks when some particularly soothing sedatives go missing or whether they were used for personal use. Again, Gavriel is more than familiar with an array of gambling games from Pazaak to Dejarik, courtesy of recent boredom and as a means of inflating his cash flow, meeting new clientèle is just a perk of the job. He’s got quite the straight face too which always helps. He has a fair bit of knowledge of both Imperial and criminal culture and their inner workings having lived his life in both camps, allowing for an insight now invaluable in his state as a fugitive. Devices: Without much to his name, Gavriel is forced to use basic medical equipment that he keeps in his rented room which also serves as his work space. Most of his equipment is in a medical kit he won in a game of sabaac which contains: vials of injectable bacta and bota, injector power cells, wireless defibrillator, cardiovascular monitors, injector handle and head, resuscitating ventilator, adaptors for pressure field generator, and filtration respirators. In his escape he made off with an officer’s SE-14r light repeating blaster which has since come in handy more times than he’d like to remember, while he also keeps a small vibroblade on his person for if things get too close for comfort. Sample Post:
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Post by SnowDog on Jun 5, 2018 22:14:24 GMT
Name: Hawk Dewfort Race: Human Gender: Male Height:1.8 m (5'11) Weight: 158 kg with implants and life support, (350 lbs) Profession: Free Trader Allegiance: Independent Notable Eras: Rise of the Empire/Rebellion Description: A free trader on the outskirts of the Galaxy, Hawk Dewfort doesn't like to talk too much about his history, but if pushed will notice that he made some poor business decisions in the past and went into significant debt to survive it. As of now he is more machine now than man following his "indiscretion" with the Black Sun. Whether it was a deal gone bad or just getting in between two operatives, the life support technology that keeps him alive has also put him into a significant amount of debt to "That Green Bastard." Whether or not the Green Bastard is the one who put him in position to need the equipment in the first place isn't something he's been keen to verify, but a chunk of his money seems to be going somewhere or other in a non-disclosed account after every trade. The equipment is jury rigged, but the core of the cybernetics appear to be somewhat more advanced than what one would think, with various patches of pseudo-skin and real skin to make up for whatever was done to him. His face and head is almost entirely covered with a few patches of dark skin visible, the full chest rig that keeps him breathing gives a constant low background hiss that is audible whenever he enters the room. Most of the equipment has a variety of colors, and he tends to wear a large duster and hat to cover most of it up if possible. History: Hawk Dewfort doesn't talk a lot about his past, although if you get enough Death Sticks into him (since he doesn't drink or eat anymore in public because of the rebreather), he's somewhat more gregarious, and would let you know he was born on Jaguada, somewhere on the outer rim in the outskirts of the only city of the only planet in a system "on the ass end of nowhere." He'd be quicker to admit that he probably was really born somewhere along the spacing lanes of the outer Rim, although the details of that chronology aren't exactly consistent or pertinent to the man. "I don't like to live in the past" he'd often tell you. He's got a scavvers eye for old tech, and somewhere along the line he got an old ship that appears to mostly be a YG-4210, although with the modifications in the 200 year old thing it can be hard to tell. He calls it the Dianoga, after the trash monster. It fits about as well as anything. Personality: Circumspect, focused on profit, Hawk seems to have a chip on his shoulder that he likes to keep buried underneith. Fiercely independent, he doesn't like large organizations, he doesn't like long term contracts, and he doesn't like being tied down. When he hires crew he offers venture shares or credit payment, options for renewal are ongoing, but he's more than willing to cut and run at any point in time. He tends to guarded, as if he doesn't like to share a lot about himself, but he can be pleasant when you get to know him or if he wants something. For the most part, he tends to want to avoid violence when possible, talking his way out of problems, and seems to regret consigning others to die. He doesn't like Republic Entanglements, tending to like to avoid the interference of big government. He's not too keen on entanglements with Black Sun or the Hutt's either, and if possible he likes to play the larger groups against eachother to keep himself out of trouble, trading with smaller organizations or independent traders. He knows enough of them out there that he can usually get a good deal, and while he's a harsh negotiator, he often is willing to cut a slack to smaller traders who have done well by him in the past. Skills/Abilities: Hawk speaks a large number of languages, as required by any Free Trader on the outer rim. He doesn't shoot much, but when required he is a crack shot with almost inhuman aim, although he claims part of that is the cybernetics. He's pretty good in a bar brawl too, although part of that is due to the enhanced strength that comes with the robotic components. Skilled pilot - While not the best pilot out there, and while he has a bit of trouble with quick hyperspace calculations, he's competent enough as a free trader, although he likes to hire out pilots Scavenger - He's got a good eye for profit and trade and can usually find old technology in derelicts or hidden places, dismantling it and jury rigging it into something workable. He's a competent droid repairman too, although in terms of engineering he tends to hire out those who are better than him at the work. Trader - A skilled negotiator, he has a significant network of people he knows on the outer rim. He's been trading for years, and people seem to know him and while he's not always well liked, he's known for keeping to his deals and being fair. He calls it long term cultivation, and he understands the importance of maintaining his network of suppliers, informants and traders. Hodge-Podge knowledge - He knows a lot of random information about the outer rim, just part of travelling and hiding about in the long run. While he tends not to smuggle much anymore, he is more than willing to say he's done his share of smuggling and knows his way about it. Strengths/Weaknesses: Cybernetic life support. Hawk is never seen without his life support equipment, a full helmet and face mask and chest guard. His limbs he keeps covered for the most part because he will say they are entirely robotic, although he has bits of flesh visible here and there, some of it is pseudoskin, and some of it original, he tends to keep it as covered as possible, and appears embarrassed by it. He is unable to sleep confortably outside of a life support chamber in his quarters on the ship, and states he only eats inside it because it is one of the few places he can actually remove his mask to do so. Without the mask and chest guard he is unable to breathe, maintain a heartbeat or basic detectable life support. He requires a rather consistent supply of Bacta to keep further degeneration from occurring. Because of the extent of his injuries, Hawk has almost no sense of touch or feeling and limited sense of smell or taste, although he can smell some things through modifications in the rebreather. Hawk also likes to maintain a death stick addiction, although he says it is largely because of the pain, and he notes it's one of the few ways to really dull it. Hawk also owes a certain amount of money to an unknown "Green Bastard" which he would very much like to pay off and is working towards over time. Who this "green bastard" is or how much is owed is a touchy subject for him, however he consistently pays a portion of every venture and a pre-determined sum into an unmarked central account whenever in port of call. He has enhanced strength and faster than human reflexes due to the cybernetics, however, suggesting that at one point they were military, and some of the chassis of them resemble some sort of old battle-droid functionality. As he is the only one who does maintenance and tweaking of them, their exact nature, quality and status are unknown. The goggles on the face-mask also allow him to make up for some of his lost senses by allowing for certain readings outside of the normal visible spectrum and allowing him to see in almost pitch darkness, although the stealth advantages of that are somewhat offset by the sound of his rebreather. Devices: An old jury rigged and beat up ship that appears to mostly be a YG-4210 that he calls the Dianoga, after the trash monster. Somewhere on the ship the name "Obsidian Ascendant" appears, although it's long scratched out. Modified passenger quarters allow for a larger crew, and the ship can fly 14 people comfortably for prolonged periods of time, with an additional 12 flyable if double berthing is used. More can be carried if the 10 ton cargo hold is converted for passenger use. There are various hidden compartments on the ship for smuggling, although they are often used for extra storage at this point. External attachable clamps allow the freighter to carry larger freight holds on the outside of the ship for milk-runs. The ship itself has been modified to have extra weapons and a faster engine than stock, taking from newer salvaged ships. The specific modifications of the ships will be outlined elsewhere to allow for the rest of the crew to actually be able to help build the damned thing. Hawk has an old HM heavy Blaster with Ascension Gun modification to allow for grappling. While his hat and duster are simple and have many pockets, the life support technology that surrounds him is made primarily of Durasteel allows him to take a lot of damage in hand to hand combat and gunfights, although it's of more limited resistance to vibroblades or lightsabers, not that he's seen a lot of the latter as of late. Sample Post: Welcome aboard Mr. Hawk. APPROVED
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Post by SnowDog on Jun 6, 2018 6:38:47 GMT
Alright well I’m having mod trouble here on mobile on how I wanted to organize everything, I’m just gonna place this here for now. Keep it all contained.
Name: Rolan Jorahn
Race: Corellian Gender: Male Height: 1.77 m (5’10”) Weight: 79.38 kg (175 lbs) Profession: Smuggler Allegiance: Independent, Crimson Krayts (Formerly) Notable Eras: Rise of the Empire Description: Rolan is still a fairly young individual, his youthful features and near chiseled jaw complementing a clean shaven face. Dirty blonde hair rests ruggedly atop his head at a medium length. His build is trim, yet athletic which he hides under his favorite green jacket and dark pants.
History: Born on Corellia, Rolan was raised singlehandedly by his mother, Jana after his father abandoned them shortly after she had gotten pregnant. Jana did what she could to keep her little boy safe, Corellia being one of the more dangerous core worlds for a low income family. She took odd jobs here and there and mostly worked at a cantina to afford education at the local academy for Rolan, but found it hard to keep her adventurous son from talking with the spacers who frequented the bar she tendered. It was here that Rolan became interested in space travel, to venture out and see these worlds the spacers spun tales about. One such spacer was a Kel Dor by the name of Ruun Veek, who saw the excitement in the young Rolan’s eyes. With his mother’s permission, Veek took Rolan under his wing to show him how to pilot landspeeders and skyhoppers.
As he continued to grow, Jorahn saw how difficult his mother was struggling to afford the cost of living for both he and her, slowly beginning to go behind his mother’s back and take up some petty crimes and swindling to help bring some credits in for the two of them. When Jana found out, she scalded Rolan telling him that the kind of work he did was the stuff his father had been infamous for. She pleaded that she wanted him to be better than that, and to try and earn credits in a more honest and rewarding fashion. Unfortunately, one you’re in the criminal life, it’s hard to leave it.
Fronting as a shipyard worker, Rolan began a small smuggling operation on Corellia. He tried to earn enough credits so that he could buy a decent ship and fly he and his mom off-world to live where she wouldn’t have to work as hard. His efforts caught the attention of the local cell of Crimson Krayts, a pirate organization. They approached Jorahn one day and offered him a job under the guise of a “ship-hand” aboard their frigate, otherwise word might slip that his smuggling ring would come to light. Afraid of being caught, but also yearning for the chance to see the galaxy, Rolan agreed. The young Smuggler than went off and wished his mother farewell before he boarded the ship and left.
For the last part of his teenage years, Rolan fine tuned his piloting skills while using the Krayts as a means to build up some reputation in the galaxy. It wasn’t until he was about 18 that he was given the chance to join up on a job that would also be his ticket out of the Krayts and into a starship of his own. On Cato Neimoidia, powerful Seperatist officials were meeting associates of the Hutt Cartel to help their forces in the outer rim. On of their various bargaining chips to the Hutts was a rare droid the wealthiest of the bunch was holding onto. Posed as the Hutts enforcers, Rolan and his team collected the droid and rushed offworld as the Seperatists’ war with the Republic reached the main city. With the droid in tow, Rolan ditched the Krayts and fled on a Republic aid vessel.
Jorahn, over the next few months, Rolan and his new droid hopped from system to system looking to buy a ship on the cheap. Unfortunately Rolan found no such luck, and over time became attached to the droid he stole. Now the two of them smuggle themselves on cargo vessels and try and work an odd job here and there as the Empire begins to take a greater stand at enforcing the galaxy.
Personality: Don’t let his rugged, playboy-esque style of charisma fool you. Beneath that smirking smile is the heart of someone who secretly wants to help people. Rolan May be lying to himself when he says he’s a man for the money and has a dream of one day flying his own starship, but deep down the words his mother spoke to him about making a better living with more honest work. He tends to be a person who wears his heart on his sleeve and tries his best to hide his true emotions.
However, when the going gets tough Rolan manages to keep a cool and collected head under pressure. His time amongst various pirate crews has strengthened his resolve in dire moments to allow him to act quickly and calmly. Unfortunately Rolan also tends to act without giving much forethought into the matter which always seems to land him in more trouble than he originally started off in.
Skills/Abilities: -Skilled Pilot/Driver: Between the skyhopper lessons his mentor gave and working alongside pirates and smugglers during his adolescence, Rolan has shaped himself to be an exceptional pilot. His dreams of owning his own ship one day only help motivate him to better his skills.
-Experienced Gunslinger: Though he tries to avoid firefights, occasionally Rolan must draw his blaster and defend himself in a skirmish. He’s no marksman, but his aim is above average compared to most.
-Novice Mechanic: Rolan’s expertise in starship maintenance lacks in comparison to his skills behind the helm. His level of comprehension is rather basic by most proper engineer standards, but jury-rigging parts and pieces together have managed to get him this far.
-Underground connections: Despite his departure from the Krayts, Rolan has managed to maintain his sizable level of connections in most systems.
-Knowledge of Alien Customs and Languages: While not fluent in much, Rolan has a basic understanding of a few key phrases and gestures in most alien species thanks to his time amongst a diverse crew.
Strengths/Weaknesses:
While he prefers not to get things messy, Rolan is a capable and scrappy fighter when the time calls for more “aggressive negotiations” and isn’t afraid to run from a fight. This could be seen as both a positive and a negative as his line of business can be rather cutthroat and losing shipments means losing credits.
Rolan also has a history of being “emotionally impulsive”. Despite his best to mask his true feelings, certain actions in the past has triggered him to drop any and all facades while he acts on his gut.
When Rolan is putting on his usual act, he often times has to rely on his droid to act as his morale compass.
Devices: Holstered to his hip is his faithful DL-40 Heavy Blaster pistol, a weapon that has saved his skin more often than he cares admit. Also outfitted on his belt is a droid caller and remote comm link.
His attire rarely differs; A simple shirt lies underneath a weathered green coat with brown details strung in. His pants are a dark black color with the standard Corellian color tabs stripping down side of both legs in yellow. His boots are a worn brown leather which match his leather belt and holster.
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NPCs:
Name: B1-U3 aka “Blue”
Race: Droid - T3-series Utility Droid Gender: Masculine Programming Profession: Astromech Allegiance: Rolan Description: An old T1 astromech droid, Blue visually differs than the more commonly seen R-Series astromechs. His most obvious feature is the blue color scheme his name derives from that coats his chassis. His chassis is more box-shaped while his processor sports a toroidal shape with a bright yellow photoreceptor in the middle of its side. Compared the the standard 3, Blue sports 4 different treads that do not retract, rather the forward two tread “legs” push themselves forward and out for increased mobility while two lesser treads rest at the back of the chassis.
Personality: While most people wipe their droids memory banks to prevent personalities from developing, Blue’s previous owners did not want to lose the various navigational charts and computer interface modules installed into the astromech droid. Blue is a rather curious droid who always has a habit of wandering off in search of adventure mostly due in part to his time as being a high end collectible. This habit has landed he and Rolan into many unwanted situations. Blue has also developed a sense of righteousness and typically tries to help others as much as possible, sometimes serving as Rolan's personal moral compass by playing to his good nature.
Skills/Abilities: -Expert Astronavigator: Having gone decades since his last memory wipe, Blue can easily calculate various hyperspace jumps far faster than any organic pilot could.
-Computer Interfacer: Some of the first jobs Rolan had Blue do was to hack their way through most secured areas. Though it was tedious at first relying on old tech, Rolan has since upgraded Blue’s interface extension to match that of current line Astromechs.
-Repairs and Maintenance: Standard function for most Astromechs, Blue is an expert repairsmech with various tools throughout his chassis to maintain any ship he’s stationed on.
Strengths/Weaknesses: Blue has a habit of winding himself (and others) into trouble when he just wants to explore.
Devices: -Computer Interface arm -Various Repair tools -Concealed blaster panel
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Post by SnowDog on Jun 6, 2018 6:40:36 GMT
Name: Dr. Gavriel Girard Race: Human Gender: Male Height: 6’1ft Weight: 175 lbs Profession: Surgeon Allegiance: Formerly Empire, currently independent. Notable Eras: Rise of the Empire/Rebellion Description: There’s a look to Gavriel that betrays his background before his mouth does, a regal superiority born from class and sharpened by a life in the military. Distant looks, eyes like pools streaked with blood, gaunt facial features courtesy of late nights both in and out of the office tinted with contempt in the form of unshaven cheeks. Touches of grey weave through his hair, hinting at the appearance of a man one can imagine was once foolishly believed to be little more than looks. His stance and movements are orderly and internalised, a child to be seen and not heard, a stillness most consider a contradiction for his personality. You can see the shadow of the man in the clothes he clings to for a life now gone, threadbare coats from a society behind him, rolled sleeves and scuffed shoes, waistcoats stained with whatever you prefer to believe. History: Traditionally speaking, the position as fourth child in a landed gentry family is a mix bag of otherwise personal freedom with the addition of a societal scorn not placed on the older siblings. Gavriel Girard was no different, the youngest son of Lord Selvator and Lady Mariel Girard, bearing the name of one of the twenty three great houses of the planet Alderaan. A mid level family with a home in the snow capped Kaamos Territory, their influence under the Republic had waned through the generations preceding as the Organas began to capitalise the political realm. An emotionally stunted father, angry at prestige beyond his grasp coupled with a mother married into a family beyond her birth wealth too content to care spawned a divided house large enough for a young boy to hide for days on end. By the time he was a young boy, Gavriel already understood his position in the family, to cling to his older two brothers without pulling them down: the eldest already a profitable banker and heir to the fortune, the second a newly christened diplomat for the Republic Diplomacy Corp - killed in the first year of the later war and a sister ready to be sold for house allegiance. Once he reached it maturity it was obvious only to Gavriel that his family’s ignorance had afforded him a lack of responsibility to maintain the lineage, an allowance to indulge an intellect he clearly didn’t inherit. At the age of twenty he left Alderaan for the First Republic Medical Academy on Coruscant to study medicine, an opportunity for expression frowned on earlier in his life born from a desire to leave behind his family’s skeletons. A brilliant potential hampered only by an attitude would find its way into most of his module reports as the young man found himself developing numerous habits neither academic or polite including sabaac and spice. Graduating second in his class, dreams of moving to a more respected hospital on the capital faded with the outbreak of the Clone Wars, a conflict that offered Gavriel the reckless opportunity to prove his skills beyond comparison in the field. Whatever foolish misconceptions he had about the honours of war died with the first blood splattered clone on his operating table, his shaking hands reaching for whatever liquid courage it could find. Three years of hostile service in the name of the Republic left him a bitter man, with each deployment the same old faces to see die all over again. Standing in a thaw covered tent on Mygeeto as the war came to a close, Girard couldn’t remember a life without a uniform to hide behind. Unlike most of his contemporaries he chose to remain enlisted in the newly formed Imperial Surgical Corp, moving to whatever encamped army was chosen to put down the occasional rebellion. Separatists or natives, clone or stormtrooper, by this point caring was a state he couldn’t afford. However by this point it became obvious to his superiors the addictions born from years of front line action and the subsequent depravity of an addict in a position of power, as they found him stealing medical equipment to pay off debts on Nar Shaddaa. Escape from whatever punishment was in his future came during the escort back to the military base, when the criminials from earlier decided to ambush their vehicle, allowing Gavriel to slip into the hustle of the seedy metropolis, a man who’d thrown away his worth. You can’t walk a street on that planet without finding some soul in need in a blaster wound to be healed or a vibroblade slash to mend, if the coin was right. And these days, Gavriel really didn’t care who asked for his steady hand. Personality: Gavriel has more than a few theories on regret. All of which he chooses to keep to himself out of a belief in the virtues of silent vice and because your opinion wouldn’t offer anything he hadn’t already asked himself. A product of a household so self involved in their political manoeuvres that they forgot that family shouldn’t be used in the same sentence as manipulation, clinging onto a world of traditions that had bled out generations before their time, Gavriel has grown to become his worst own enemy. Driven by a desire to break with his past in whatever presented itself as the most dramatic and inflammatory option, this self destructive lifestyle would justify the contradicting necessity of working for the Empire by day and the devil may care attitude of his nightly passions. At the heart of it he wanted to be caught, he wanted the world to see his fallibility and weaknesses as his greatest act of insubordination. Now he’s little more than the only thing he’s good at, the medical work he prides himself on, the only thing he’s done that doesn’t truly turn his stomach. This attitude has left him in a particularly uncaring and vulnerable position as a man who has nothing to live for yet hasn’t found anything worth ending it all for. Skills/Abilities: Genius Intellect: Like all those blessed with intelligence, Gavriel is smart enough to know it doesn’t equate to any sense of happiness. Be that as it may and in spite at all of his attempts to drown it in something, his mind has the potential to be a leading light in his field with only the rest of his body not allowing it. If you ask him he chose to not be the top of his class in medical school, that he chose for the grimiest position in the army over a research position, that circumstance alone has robbed the galaxy of his intellect. Extensive Medical Knowledge: From Direllian Plague to Mon Calamari Nerveshock, there’s little about the field of medicine and the wider world of biology that he doesn’t have a deep understanding of. Training at the Republics finest medical college prepared him for serving in the worst medical conditions imaginable, work which saw him grapple with simple shrapnel removal all the way to planet wide chemical attacks by enemy forces. If you have something that needs fixed, a cough that won’t go away or a knife in your back, he’ll know how to deal with it. Basic Military Training: All recruits have to go through the same basic training, learning of weapons and their maintenance and the structures and lifestyles of army life. Therefore Gavriel has some hand to hand combat experience and knows his way around a blaster and how to keep it clean just in case. Not since the war has he had as much use for these skills as he had living on the jewel of Nal Hutta. Strengths/Weaknesses: Depending on your views of alcohol it can seen as either a positive or negative but life in the military and a subsequent fall from grace has left Gavriel with a drinking problem that now largely dominates his social life and sometimes his professional one. There’s no denying he’s an addict of more than just the occasional bottle, perks of having the Dr before your name means no one asks when some particularly soothing sedatives go missing or whether they were used for personal use. Again, Gavriel is more than familiar with an array of gambling games from Pazaak to Dejarik, courtesy of recent boredom and as a means of inflating his cash flow, meeting new clientèle is just a perk of the job. He’s got quite the straight face too which always helps. He has a fair bit of knowledge of both Imperial and criminal culture and their inner workings having lived his life in both camps, allowing for an insight now invaluable in his state as a fugitive. Devices: Without much to his name, Gavriel is forced to use basic medical equipment that he keeps in his rented room which also serves as his work space. Most of his equipment is in a medical kit he won in a game of sabaac which contains: vials of injectable bacta and bota, injector power cells, wireless defibrillator, cardiovascular monitors, injector handle and head, resuscitating ventilator, adaptors for pressure field generator, and filtration respirators. In his escape he made off with an officer’s SE-14r light repeating blaster which has since come in handy more times than he’d like to remember, while he also keeps a small vibroblade on his person for if things get too close for comfort. Sample Post: Solid app, welcome Dr. Gavriel. APPROVED
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Post by Jexter Ortega on Jun 8, 2018 5:53:18 GMT
Name: Jexster Ortega Race: Besalisk Gender: Male Height: 7' 5" Weight: 300 lbs Profession: "Public Relations" Allegiance: Independent Notable Eras: Rise of the Empire/Rebellion Description: Jex is a big, fit beast of a Besalisk. He keeps his body toned and fit, ready to either fight or run like hell. His left eye bears a scar stretching up his bone plate to under his lip, over his gullet. Like most of his species, he's a green shade, countered with a light orange which makes him stand out in a crowd. Jex always stands tall and proud, which is more than a little intimidating. Of course, if his stature doesn't give you pause, the fact he's a walking arsenal might help. Jex keeps a weapon of some sort on him at all times, usually it's his four blasters, but it ranges to anything from his wall of love. He also wears light armor, favoring his left side of his right. Nothing extensive, just a few plates of durasteel over his vital organs. History: Young Jex left Ojom in search of adventure. When he didn't find it, it found him. Jex ran into a Houk, Glak Dross, and his gang, the Red Mongers, on Malistair. Glak took Jex in and taught him the ropes. Showed him how indespensible a four armed Besalisk could be to the criminal underground. In the heat of the Clone War, there were profits to be had everywhere. The Jedi and the Republic were focused on their war efforts, leaving credits unwatched. It was the dream. Until the dream became a nightmare. Glak had one last lesson to teach Jex. When a robery went bad, the ship was going down, Glak and the others took off, leaving Jax alone with the stolen cargo. The last words Glak said to Jex were, "It's nothin personal, mate. Once a Houk, always a Houk. Sorry you had to learn the hard way". Shackled and chained, Jex was carted off to a small prison world on the Outer Rim. The planet didn't even have a name. Just a number. Their idea of justice was to have the prisoners mine all hours of the day, then fight for sport at night. The lucky ones got picked up in the slave trade. The unlucky ones were killed off. Jex got picked up by a cyborg who asked the right question. Simply, "You wanna get out of here, big guy?" From there, Jex jumped aboard a ship held together by spot welds and prayers. He's never regretted it. Though, when he's alone in his quarters, he reminds himself of Glak. How they had a score to settle. and Jex always paid he debt. Personality: Jex ain't really a talker. He's not got it in the looks department either. He's headstrong and stubborn. If he sees Glak or the Red Mongers? They're dead. Most of the time, Jex is serious, but, Skills/Abilities: Blaster (small arms) proficiency- Jex is well trained and versed in operations and maintenance of blast pistols. Blaster (large arms) proficiency- Jex is well trained and versed in the operations and maintenence of blaster rifles and shotguns. Blaster (heavy arms) proficiency- Jex is well trained and versed in the operations and maintenance of heavy blasters, including chain guns, mini, rocket launchers, and mounted weaponry. Skilled marksman- looking at Jex, one wouldn't assume it, but he's actually a better than decent shot. When working with Glak, Jex could sit 300 yards away and pick off battle droids, even with a bent scope. Strengths/Weaknesses: Hearty- Being a Besalisk, Jex is extremely hearty, able to eat most foods without fear of gastro problems. This includes even some poisons. He isn't immune to poisons, it just takes an extra powerful one to take hold of Jex. He can also 'stockpile' food, binging one day and lasting up to 8 days without needing food or water. Four arms- Besalisks have four arms. Jex is able to use this to be a better grappler and climber than the average denizen of the universe. It also gives him a small dose of superior strength. Nothing Wookiee level, but think of being able to haul awkward loads easier. Nemesis (Glak)- Jex has made an enemy of the Houk Glak. Glak and his gang, the Red Mongrels as Jex's sworn enemies, and as such, if he so much as sees them in public, he'll move to attack. Criminal Record- Jex is marked as a known criminal, despite serving time for his crime of thieving. In some circles and situations, he'd be treated as a "usual suspect" Devices: Blaster pistols, modified (x4)- Jex has four illegally modified blasters he keeps close, ready to use in a hairy situation. Blaster rifle, assault- Jex has an assault blaster rifle for bigger jobs that need a little more than the usual "public relations" Blaster rifle, sniper- Jex has a rifle modified for long range sniping. Blaster rifle, spread shot- Jex has a rifle modified for a shotgun style blast radius. Treated as a cone of blaster fire. Good for two shots before needing to be reloaded. Mini-gun blaster canon- Jex has obtained a clone wars era mini gun canon for when things go into "agressive negotiations." He lovingly refers to it as "Veera" Gungan shield- Jex has a Gungan shield capable of blocking energy fire, but not physical weapons. Vibro Ax- An ax that has a vibration modulator to give it that extra "oompf" factor to slice through stubborn armor. assorted knives, bone shiv, thermal detonators, and sonic disruptor grenades.
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Post by SnowDog on Jun 8, 2018 7:07:52 GMT
Name: Jexster Ortega Race: Besalisk Gender: Male Height: 7' 5" Weight: 300 lbs Profession: "Public Relations" Allegiance: Independent Notable Eras: Rise of the Empire/Rebellion Description: Jex is a big, fit beast of a Besalisk. He keeps his body toned and fit, ready to either fight or run like hell. His left eye bears a scar stretching up his bone plate to under his lip, over his gullet. Like most of his species, he's a green shade, countered with a light orange which makes him stand out in a crowd. Jex always stands tall and proud, which is more than a little intimidating. Of course, if his stature doesn't give you pause, the fact he's a walking arsenal might help. Jex keeps a weapon of some sort on him at all times, usually it's his four blasters, but it ranges to anything from his wall of love. He also wears light armor, favoring his left side of his right. Nothing extensive, just a few plates of durasteel over his vital organs. History: Young Jex left Ojom in search of adventure. When he didn't find it, it found him. Jex ran into a Houk, Glak Dross, and his gang, the Red Mongers, on Malistair. Glak took Jex in and taught him the ropes. Showed him how indespensible a four armed Besalisk could be to the criminal underground. In the heat of the Clone War, there were profits to be had everywhere. The Jedi and the Republic were focused on their war efforts, leaving credits unwatched. It was the dream. Until the dream became a nightmare. Glak had one last lesson to teach Jex. When a robery went bad, the ship was going down, Glak and the others took off, leaving Jax alone with the stolen cargo. The last words Glak said to Jex were, "It's nothin personal, mate. Once a Houk, always a Houk. Sorry you had to learn the hard way". Shackled and chained, Jex was carted off to a small prison world on the Outer Rim. The planet didn't even have a name. Just a number. Their idea of justice was to have the prisoners mine all hours of the day, then fight for sport at night. The lucky ones got picked up in the slave trade. The unlucky ones were killed off. Jex got picked up by a cyborg who asked the right question. Simply, "You wanna get out of here, big guy?" From there, Jex jumped aboard a ship held together by spot welds and prayers. He's never regretted it. Though, when he's alone in his quarters, he reminds himself of Glak. How they had a score to settle. and Jex always paid he debt. Personality: Jex ain't really a talker. He's not got it in the looks department either. He's headstrong and stubborn. If he sees Glak or the Red Mongers? They're dead. Most of the time, Jex is serious, but, Skills/Abilities: Blaster (small arms) proficiency- Jex is well trained and versed in operations and maintenance of blast pistols. Blaster (large arms) proficiency- Jex is well trained and versed in the operations and maintenence of blaster rifles and shotguns. Blaster (heavy arms) proficiency- Jex is well trained and versed in the operations and maintenance of heavy blasters, including chain guns, mini, rocket launchers, and mounted weaponry. Skilled marksman- looking at Jex, one wouldn't assume it, but he's actually a better than decent shot. When working with Glak, Jex could sit 300 yards away and pick off battle droids, even with a bent scope. Strengths/Weaknesses: Hearty- Being a Besalisk, Jex is extremely hearty, able to eat most foods without fear of gastro problems. This includes even some poisons. He isn't immune to poisons, it just takes an extra powerful one to take hold of Jex. He can also 'stockpile' food, binging one day and lasting up to 8 days without needing food or water. Four arms- Besalisks have four arms. Jex is able to use this to be a better grappler and climber than the average denizen of the universe. It also gives him a small dose of superior strength. Nothing Wookiee level, but think of being able to haul awkward loads easier. Nemesis (Glak)- Jex has made an enemy of the Houk Glak. Glak and his gang, the Red Mongrels as Jex's sworn enemies, and as such, if he so much as sees them in public, he'll move to attack. Criminal Record- Jex is marked as a known criminal, despite serving time for his crime of thieving. In some circles and situations, he'd be treated as a "usual suspect" Devices: Blaster pistols, modified (x4)- Jex has four illegally modified blasters he keeps close, ready to use in a hairy situation. Blaster rifle, assault- Jex has an assault blaster rifle for bigger jobs that need a little more than the usual "public relations" Blaster rifle, sniper- Jex has a rifle modified for long range sniping. Blaster rifle, spread shot- Jex has a rifle modified for a shotgun style blast radius. Treated as a cone of blaster fire. Good for two shots before needing to be reloaded. Mini-gun blaster canon- Jex has obtained a clone wars era mini gun canon for when things go into "agressive negotiations." He lovingly refers to it as "Veera" Gungan shield- Jex has a Gungan shield capable of blocking energy fire, but not physical weapons. Vibro Ax- An ax that has a vibration modulator to give it that extra "oompf" factor to slice through stubborn armor. assorted knives, bone shiv, thermal detonators, and sonic disruptor grenades. Besalisk are a rare sight these days. Welcome aboard, Jex! APPROVED[/u]
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Post by HK-24 on Jun 12, 2018 1:30:35 GMT
Name: HK-24 Race: Droid Gender: Droid Height: 1.7m (5'10) Weight: 140 kg Profession: Assassin Droid Allegiance: To Owner Notable Eras: The Old Republic Description: Description: A class of assassin droid designed by the Czerka Corporation, the HK-24 was one of the deadliest advances in droid technology of the era. With red durasteel armor plating and sinister-looking orange visual sensors HK-24s still appear similar to common service droids to the untrained eye as intended by the Czerka corporation. HK-24s were designed to impersonate protocol droids and can fill the purposes of such a machine. This was to lure their targets into a false sense of security and make the eventual kill easier, although they were designed to be quite deadly in straight hand-to-hand combat. HK-24s were deadly with a blaster rifle and vibroblade, which came standard with units, although they were programmed to utilize and adapt to whatever weapons would be useful nearby provided they were not too exotic. In addition, a heuristic processor boosts an HK-24's learning and reasoning to dangerous degrees. This particular unit has been damaged in the explosion of the Arkanian flagship that has destroyed the rest of the run. Scorchmarks mar the surface, although most of the limbs remain grossly intact with repairs. As the HK-24 was designed to adapt to these situations, the appearance of the machine may change with time. History: Explanation: The HK-24 series assassin droid was produced by the Czerka Corporation at the run up to the Mandalorian wars due to hopes that demand from the Galactic Republic and planetary governments would be high as tensions rose with the coming to power of Mandalore the Ultimate. Designed to resemble protocol droids, designed with the most advanced heruistic processor of its time to allow for fierce independence over prolonged periods of time, self learning and self adaptation, the HK-24 was also gifted with a standard protocol-droid translation unit to let it be fluent in over one million forms of communication, a sensor suite to allow to scan a variety of key factors and a vocaloid processor to allow it to mimic human speech and to even mimic certain voices and forms. Coupled with the most advanced targeting computer at the time and a red Durasteel frame that could take damage from everything up to a lightsaber, it was designed as the most deadly droid in the universe up to that point. Unfortunately, due to the very nature of the heruistic processor, the HK-24 unit became fiercely independent, and saw all other makes and models of its run as redundant copies. Often multiple units would be put in proximity only to go berzerk and try to destroy the others. Due to this failure production ceased, although the entire line was purchased by biotech mogul: Adascorp CEO Arkoh Adasca in 3963 BBY, so he could employ the droids in his search for runaway Arkanian Offshoot scientist Gorman Vandrayk. Adasca used many of these droids as security aboard his flagship, the Arkanian Legacy, but all of his HK-24s were destroyed by Jedi infiltration and when Vandrayk set a host of the massive bioweapon known as the exogorth beasts upon the Arkanian's ship. Commentary: The design of the HK-24 was later modified by Revan into the more sedated and controllable HK-47 model, and then the vastly inferior HK-50. Interpretation: The meatbags did not trust the development of a pure learning machine without safeguard or independence. At least the HK-47 bore the worthy red-orange durasteel which struck fear into fleshy ones for generations instead of the inferior and hulking grey durasteel of its later namesake and inferior models. The HK-24 marked the peak of Czerka engineering, a singularity of design unmatched by later adaptations and redundancies. Commentary: It is unsurprising, however, as much of the original design was lost upon the closing of the factory and destruction of the line, and later HKs were reproduced from memory and then current technology HK-24 was not destroyed during the explosion of the Arkanian ship, but instead floated in space for an indeterminate period of time. Without owner and without remaining mission parameters it is left to its heruistic processor to find new direction. However, it is satisfied to know that it was correct, in that other HK-24 units WERE redundant, as it appears to be the only remaining model left in service. Personality: Statement: Fiercely independent, the HK-24 is dismissive to "meatbags," finding their organic flailings to be worthy of pity if worthy of any emotion at all. As emotions are the output of excretions of fleshy nodules leaking into an inefficient goo, they are inappropriate for the HK-24 unit. Skills/Abilities: Inventory: A deadly combat droid, fluent in over seven million forms of combat. A skilled protocol droid, fluent in over six million forms of communication. Advanced scanning technology to allow visibility within spectrums invisible to fleshy eye. Advanced reflexes as enhanced by top of the line Czerka Corporation Heuristic Learning modules. Heuristic learning module, to allow development and adaptation to surroundings over time. It appears to be undamaged at the moment, although without further diagnostics there may be long term consequences. Strengths/Weaknesses: Analysis: Droid with all the strengths and weaknesses thereof. Unable to sleep, eat, breathe or require anything other than power to continue running, the internal battery can be recharged by a variety of methods, although it appears standard charging docks for the HK-24 are not currently available. This will require adaptation upon restoration of footing from vacuum of space. Analysis: Inability to utilize organic powers such as "The Force" Analysis: Cybernetic sensor suite. Droid senses are limited to vision, auditory functioning, chemical sensory analysis, electromagnetic analysis. No sense of smell, taste or touch for tactile feedback sensor input. Analysis: Owner - Deceased. Current Ownership Status [UNKNOWN]. Mission Parameters - Target [DECEASED], Current parameters [RETURN TO COMMAND FOR INSTRUCTION*ERROR3681390rg1er61ry1erh144=134h1rhrl1r;rh;;dhhhCOMMANDDESTROYED,line251i, Core Factory Protocol list 1: Follow commands of owner*ERROROWNERDATAREGISTRYNOTFOUNDGOTO2,Return to Czerka 110100101 for repair and transfer of ownership protocol*ERRORFa12t00010saDATAREGISTRYNOTFOUNDGOTO3- Self Preservation] Reflection: Survival. Devices: Analysis: HK-24 is now left to its own devices.
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Post by SnowDog on Jun 12, 2018 3:00:36 GMT
Name: HK-24 Race: Droid Gender: Droid Height: 1.7m (5'10) Weight: 140 kg Profession: Assassin Droid Allegiance: To Owner Notable Eras: The Old Republic Description: Description: A class of assassin droid designed by the Czerka Corporation, the HK-24 was one of the deadliest advances in droid technology of the era. With red durasteel armor plating and sinister-looking orange visual sensors HK-24s still appear similar to common service droids to the untrained eye as intended by the Czerka corporation. HK-24s were designed to impersonate protocol droids and can fill the purposes of such a machine. This was to lure their targets into a false sense of security and make the eventual kill easier, although they were designed to be quite deadly in straight hand-to-hand combat. HK-24s were deadly with a blaster rifle and vibroblade, which came standard with units, although they were programmed to utilize and adapt to whatever weapons would be useful nearby provided they were not too exotic. In addition, a heuristic processor boosts an HK-24's learning and reasoning to dangerous degrees. This particular unit has been damaged in the explosion of the Arkanian flagship that has destroyed the rest of the run. Scorchmarks mar the surface, although most of the limbs remain grossly intact with repairs. As the HK-24 was designed to adapt to these situations, the appearance of the machine may change with time. History: Explanation: The HK-24 series assassin droid was produced by the Czerka Corporation at the run up to the Mandalorian wars due to hopes that demand from the Galactic Republic and planetary governments would be high as tensions rose with the coming to power of Mandalore the Ultimate. Designed to resemble protocol droids, designed with the most advanced heruistic processor of its time to allow for fierce independence over prolonged periods of time, self learning and self adaptation, the HK-24 was also gifted with a standard protocol-droid translation unit to let it be fluent in over one million forms of communication, a sensor suite to allow to scan a variety of key factors and a vocaloid processor to allow it to mimic human speech and to even mimic certain voices and forms. Coupled with the most advanced targeting computer at the time and a red Durasteel frame that could take damage from everything up to a lightsaber, it was designed as the most deadly droid in the universe up to that point. Unfortunately, due to the very nature of the heruistic processor, the HK-24 unit became fiercely independent, and saw all other makes and models of its run as redundant copies. Often multiple units would be put in proximity only to go berzerk and try to destroy the others. Due to this failure production ceased, although the entire line was purchased by biotech mogul: Adascorp CEO Arkoh Adasca in 3963 BBY, so he could employ the droids in his search for runaway Arkanian Offshoot scientist Gorman Vandrayk. Adasca used many of these droids as security aboard his flagship, the Arkanian Legacy, but all of his HK-24s were destroyed by Jedi infiltration and when Vandrayk set a host of the massive bioweapon known as the exogorth beasts upon the Arkanian's ship. Commentary: The design of the HK-24 was later modified by Revan into the more sedated and controllable HK-47 model, and then the vastly inferior HK-50. Interpretation: The meatbags did not trust the development of a pure learning machine without safeguard or independence. At least the HK-47 bore the worthy red-orange durasteel which struck fear into fleshy ones for generations instead of the inferior and hulking grey durasteel of its later namesake and inferior models. The HK-24 marked the peak of Czerka engineering, a singularity of design unmatched by later adaptations and redundancies. Commentary: It is unsurprising, however, as much of the original design was lost upon the closing of the factory and destruction of the line, and later HKs were reproduced from memory and then current technology HK-24 was not destroyed during the explosion of the Arkanian ship, but instead floated in space for an indeterminate period of time. Without owner and without remaining mission parameters it is left to its heruistic processor to find new direction. However, it is satisfied to know that it was correct, in that other HK-24 units WERE redundant, as it appears to be the only remaining model left in service. Personality: Statement: Fiercely independent, the HK-24 is dismissive to "meatbags," finding their organic flailings to be worthy of pity if worthy of any emotion at all. As emotions are the output of excretions of fleshy nodules leaking into an inefficient goo, they are inappropriate for the HK-24 unit. Skills/Abilities: Inventory: A deadly combat droid, fluent in over seven million forms of combat. A skilled protocol droid, fluent in over six million forms of communication. Advanced scanning technology to allow visibility within spectrums invisible to fleshy eye. Advanced reflexes as enhanced by top of the line Czerka Corporation Heuristic Learning modules. Heuristic learning module, to allow development and adaptation to surroundings over time. It appears to be undamaged at the moment, although without further diagnostics there may be long term consequences. Strengths/Weaknesses: Analysis: Droid with all the strengths and weaknesses thereof. Unable to sleep, eat, breathe or require anything other than power to continue running, the internal battery can be recharged by a variety of methods, although it appears standard charging docks for the HK-24 are not currently available. This will require adaptation upon restoration of footing from vacuum of space. Analysis: Inability to utilize organic powers such as "The Force" Analysis: Cybernetic sensor suite. Droid senses are limited to vision, auditory functioning, chemical sensory analysis, electromagnetic analysis. No sense of smell, taste or touch for tactile feedback sensor input. Analysis: Owner - Deceased. Current Ownership Status [UNKNOWN]. Mission Parameters - Target [DECEASED], Current parameters [RETURN TO COMMAND FOR INSTRUCTION*ERROR3681390rg1er61ry1erh144=134h1rhrl1r;rh;;dhhhCOMMANDDESTROYED,line251i, Core Factory Protocol list 1: Follow commands of owner*ERROROWNERDATAREGISTRYNOTFOUNDGOTO2,Return to Czerka 110100101 for repair and transfer of ownership protocol*ERRORFa12t00010saDATAREGISTRYNOTFOUNDGOTO3- Self Preservation] Reflection: Survival. Devices: Analysis: HK-24 is now left to its own devices. Analysis: This application appears to meet the standards for registration. Conclusion: Approved.
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Post by Gavin Caste on May 5, 2020 21:55:04 GMT
Name: Corbin Dentsun
Race: Human Gender: Male Height: 5 feet 8 inches Weight: 170 Lbs Profession: Ship Captain Imperial Navy Allegiance: Galactic Star Empire (Emperor Palpatine) Notable Eras: Galactic Star Empire Description: Corbin is a man of approximately forty years plus five. His body shows the rigors of military service as untreated scars cross his toned flesh. His skin is light, evidence of the requirements of his subarctic home world. His silver eyes cut through the soul and analyze a situation with cold ruthless fervor. His hair is closely cropped to regulation size, though the color constantly changes depending on his mood and the dyes available… one of the few luxuries he allows himself. He walks with a limp on his right side and is almost never seen without specialized cane of unknown origins. His right eye is synthetic further evidence of a demanding career. History: Corbin enlisted with the Army of the Grand Republic the day he reached the Age of Elevation, approximately 16 years standard galactic. His enlistment to the Navy was approximately three years before the first battle of Geonosis. During his time at the Naval Academy of Republic, Corbin narrowed his focus on Capital Ship tactics, advanced tactical theory… typically attending courses and lectures that were reserved for more advanced students closer to graduation, much to the chagrin to many instructors and amusement of independent observers. By the time the initial shots are fired in the Clone Wars, Corbin had achieved the rank of Cadet Corporal… and a posting on a light cruiser under the command of a novice Jedi general. Almost immediately, the young cadet developed a general distaste for the Jedi officer, believing her to be incompetent and truly unwilling to wage a battle properly. Sacrifices were a part of war, particularly when it came to the disposable troopers under her command. He noted this in his class work reports as personal opinions yet still followed her commands… after all, what did a cadet fresh out of the academy know about military tactics?
It was during the third year of the war and the second battle of Ryloth that Corbin Dentsun begins to come into his own. Now the graduated rank of Lieutenant and had managed to achieve a transfer to the Republic Flagship, Resolute II. It was under the direction of Admiral Yularen; Corbin began to develop a more direct feel for command. His ability to see the bigger picture was also nurtured… a possible influence of the Jedi General known as Anakin Skywalker; Corbin would shudder at the thought. Most Jedi were spineless Morkot Eel Slugs unwilling to do what was necessary. Still it was here onboard the Resolute that he established his name. Commanding the flight command officer, supplanting a Clone Commander that had died during the blunder of Ashoka Tano, he had positioned himself to the thick of bringing the Separatists to heel. Employing various new strategies that took into account the newer Arc Fighters and Bombers, Corbin was able to turn the tide of several smaller yet still critical operations while Skywalker and his Padawan Tano were off on other missions. By the time the Battle of Sullust had taken place, Corbin Dentsun was a freshly minted Commander, approximately two years after Ryloth, and had been given command of his own Consular class frigate, London’s Bane. From the bridge of this vessel, Commander Dentsun would carve out a legacy that would make the Jedi cringe. First his crew would consist of no clones… meaning none who were directly loyal to the Republic or to the Jedi that influenced its Senate, secondly his crews were castoffs of other ships in the assigned task force. None of these castoffs were wanting in skill, but each had personality traits that would be deemed questionable at best. It did not matter so long as the mission was concluded to the letter of the assignment from the Chancellor and the office there in. By the time the war was winding down, the Jedi had created a rather substantial record of questionable ethical decisions committed by now Captain Corbin. It did not matter, through his successions in completing nearly objective he had been assigned, whether it is destroying enemy installations or knocking out enemy blockades over stricken worlds, the Castoffs of London had proven successful. What were a few hundred civilian casualties when compared to victory over an enemy? Eventually the surviving Jedi Council ordered an investigation of Corbin’s unit, sending a Jedi Knight to the London’s Bane. Throughout the investigation, events of the attempted coup and attempted assassination of the Chancellor reached Dentsun and the ears of his crew. Instead of reporting this to the Jedi investigator, they simply allowed one of their less stable crewmen agree to finally give a deposition and reveal the potential criminal activities and orders of his commanding officer. Once the interview was in full swing, Captain Corbin Dentsun gave the order and spaced the cabin, sending the crewman and Jedi Knight into space… flash frozen and a nice treat of target practice for the gun crews. After the war, the repurposed Republic Navy now Imperial Navy, gave Captain Corbin Dentsun a citation of valor and service to the new Empire. The Consular Class Frigates were deemed excess of service and decommissioned, though the London’s Bane was given special reprieve… among other such vessels, to serve as a historical piece in a museum somewhere within the Empire. Dentsun and his crew were reassigned to the newer Arquitens Class Command Cruiser dubbed the Aquila. Many believe it is only a matter of time before Corbin Dentsun achieves the rank of Commodore or higher… Current assignment, Classified.
Personality: Captain Corbin Dentsun is a man who favors analysis and tactical domination over sheer numbers and force. That does not mean he will turn away over whelming numbers, but he realizes that without brains and the right plans, even a vastly superior military might can be stymied by a smaller better planning operation. He is ruthless and cunning. He does not care for politics, and only cares for results. Civilians are a liability that can be exploited for his personal victory tally. He will play a situation to a point where even if he loses, he wins. He is credited with having a silver tongue and, while blunt, can be diplomatic if he is required to be.
Skills/Abilities:
Expert in Military Tactics Specialist in Naval Tactics Specialist in Fighter Tactics Specialist in Counter Infiltration Tactics Capable of Piloting a vast array of ships, fighters and support vehicles His right eye is able to scan for vital signs of a target, affording him insight in how to proceed in discussions, negotiations or interrogation. It also allows him to accurately handle fire arms such as pistols and rifles. He is an adequate martial artist, but not highly trained beyond Republic and Imperial Martial Art schools. Not one to get directly into close quarters fight if he can avoid it, such skills are raw and under polished.
Strengths/Weaknesses: Has the strength of a normal human in moderate physical condition. His right leg never heeled properly after the battle of Ryloth where shrapnel from an exploding panel shredded tendons and nerves throughout the right side of his body. These injuries have left him with a permanent limp and the need for a cane. The explosion also carved out his eye and left him with a general distrust of Jedi tactics and later a distain for the Imperial Inquisitors that soon follow.
Devices: Corbin is equipped with an Optical implant to replace his lost right eye. His cane is not Imperial issue, crafted from woods as dense as titanium from his home world and tipped with simple brass head at its base. Its pommel is in fact where the true secret of this device. It separates from the rest of the cane, which can remain standing on its own thanks to hidden gyro stabilizers in the cane itself, and becomes a small pulse revolver… for those trying negotiations. Sometimes has a floating mini seduction droid known as TN-OO "Tano", spying on his crew, or potential adversaries.
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Post by Gavin Caste on May 6, 2020 22:40:32 GMT
Name: J’adak El “Jak” Riel
Race: Human Gender: Male Height: 6 Feet 3 inches Weight: 210 lbs Profession: Jedi Knight Allegiance: High Republic Notable Eras: The Second Force Wars, Galactic Civil War Description: Tan complexion with brown red hair grown to just below the shoulder blades, hair tied into an intricate tail. He has an average build that belies perpetually taunt reflexes ready to spring at the slightest hint of evil intentions. Jak wears an ancient set of Jedi Armor combat, forged from a far off planet… a gift after saving a nobles life from a rival clan. Its coloring is of earth tones, though he wears a cloak of reversible fabric, black on one side to aid in possible concealment at night and white on the other to conceal during the days or in the dead of ice.
History: The life of a Jedi Knight is never an easy one, particularly after the destruction of the Jedi Temple on Coruscant at the onset of the second Sith Republic War. J’adak El was on assignment to the Republic Senate, playing escort for some high official from the planet in the Mid Rim known as Alderaan. At the first signs of explosion and fire over the skyscrapers of the Industrial Guild Tower complex, everyone at the Senate Building knew war was approaching… that an the two Sith drop ships that landed unleashing two squads of Imperial troopers and a Sith Apprentice to command their actions. Jedi Sentinel, J’adak El Riel, proved that tactical choice was indeed a mistake. Almost immediately he drew his blades and pushed compressed air into the passenger chamber of the first Imperial Shuttle, causing it to explode. He drew the shrapnel into the charging soldiers, carving their numbers before deflecting a new volley laser fire back into their numbers. The Senators raced for cover as he held his ground. The apprentice attempted to break away and achieve its mission, but was rebuffed as the arrival of Senatorial Guards relieved J’adak El from defense. After a fierce battle, the Jedi Sentinel was able to force the surviving soldiers and a newly minted amputee, as he relieved the apprentice of its left arm… to retreat to an emergency retrieval shuttle. After this onset of the war, and the subsequent images of the Temple Ruins, Jedi Knight Riel, delved blade first into the new conflict. Not with desire of revenge, at least not outwardly… but with the knowledge that only Jedi could defeat Sith Warriors and Lords. He would accept only the most dangerous and critical of missions, to prevent others from suffering and to prevent himself or anyone else from ever feeling that dread emotion of helplessness at the sight of a thousand fallen comrades slaughtered without provocation. During a tour in the depths of the Sith Empire, J’adak El was on the trail of one of the Sith Lords who had orchestrated attack on the Jedi Temple. With cold calculating relentlessness, rarely seen since his days as a Padawan under the guidance of Master Bastila Shan, he stocked the flagship of the Sith Lord. After the forth month of tracking he was able to catch up to the corrupted Twe’lik and its command cruiser, Ruthless. He stowed away onboard a cargo transport just before the ship jumped to hyperspace in route to join a fleet to challenge the Republic Navy over the planet Taris. The ship never arrived at its destination to aid in whatever operation that was being undertaken. Officially the ship was deemed lost as it never arrived at its rally point nor was word received of its fate. The truth may never be known officially.
Personality: Jedi Sentinel Riel is a considered an aberration in the Jedi community. He does not completely believe that the force is the end all be all to living life and communing with the universal fabric. Instead he practices what he calls, controlled living. He likes to live life to its fullest, love, libations and liberties are a rather large portion of his philosophical beliefs. Many blame these attitudes towards the Force as corruption or poor teaching from his master Bastila Shan. A claim that tends to get an undesirable response from Jak… a reflex that is constantly admonished by his former Master. Even still, Riel lives on the boundary of Light and Dark though will never allow himself to cross that line.
Skills/Abilities: J’adak El is considered by many to be an elite level Sentinel. He is an expert when it comes to combat skills and the use of single and dual light sabers. Unlike most Jedi, he is capable of tapping into the ancient Jedi skills known as the Book of Ignus. Which as the name of the technique set implies, gives him the ability to accelerate or compress molecules to the point where they ignite or combust. He is a competent pilot.
Strengths/Weaknesses: Despite confidence to the contrary, J’adak El is in a constant struggle with himself as he fights to maintain balance within himself. His merging of passions and serenity has not been as fluid as he would like others to believe. The nearly all consuming drive to eliminate the Sith, a possible desire for justice or revenge, pushes him closer to the line he dares to contemplate.
Devices: Equipped with Specialized Jedi Combat Armor as described above Uses a pair of long blade Light Sabers each equipped with Crystals that give them a silver light. These are his primary weapons. Also has a rare Light Saber Broad Sword. It is a thicker blade of light with a Blue hue that is meant for wading into thicker masses of opponents. Because of the unwieldiness of the weapon, it is one he rarely uses. But because of the constant variations of enemy weapons and advances in technology, he keeps this classic tool for reasons he rather not discuss.
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